This game was inspired by another game jam game I encountered while participating in Ludum Dare 45 called The Mystery Box. The game revolved around the concept of solving a puzzle on a cube similar to the puzzles you may see in an escape room. I wanted to take the elegance of the cube and map a more arcade-style game to it. I looked at different 2D games I loved and thought about which could be fun when mapped to a cube. For some time, I considered Chess, but I decided upon Minesweeper as the base of the game. I wanted the player to need to rotate the cube a lot rather than using the Minesweeper strategy of selecting adjacent tiles. To do this, I created new tile types that would give information about the opposite side or force the player to rotate to a random side of the cube. This prototype has a lot of room to grow. If I have the time to work on it again I’d love to add varying levels of difficulty and switching around the mechanics a bit.
What if Minesweeper was brought to the third dimension? And what if there were more than just bombs and numbers? This is my twist on Minesweeper if it were mapped to a cube!
https://kevin-ray.itch.io/cube-sweeper
Red indicates an enemy is in an orthogonal adjacent space.
Gold indicates a key is in an orthogonal adjacent space.
Blue means the space on the direct opposite side is safe.
White means no adjacent spaces contain enemies.
Green will rotate your cube randomly and you will not be able to rotate again until you click another tile.
Purple will remix all the colors so you will need to relearn their meanings through play.
Receive 3 keys to win but find 3 monsters to lose.
This game was made in 48 hours for Mini Game Jam 39.